Picture-lock. Final mix. Final outputs. After three months of 90 hour weeks, it's time to push this baby out.
"Papa Pasquale" is an animated short about a family of immigrants to Canada from Italy, set in the 1950's. The film will have a private screening gala celebration in Toronto on September 24th (Next week!). There will be some members of the Italian community, some press, and I heard there will also be a few Canadian dignitaries present. I'll be a guest there, but the focus will not be on me; it will be on this incredible family, the subject of the film. Still, I will really enjoy watching their reactions, and meeting them for the first time.
It's a timely release, as we are now in an election in Canada - a country made up of First Nations and immigrants from all over the world - immigration being quite a topical issue at the moment.
Excitement.
Comments are here.
JC Little's blog - yay!
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September 20, 2015
September 9, 2015
Animating a maple seedling.
Hurtling towards the deadline in two weeks, but I want to share my process for animating a falling maple seed in Adobe Flash.
There are different kinds of animation to consider in the art form: acting, action, and motion. Usually we spring from what we know, the laws of physics, gravity and so on - animators can be true to reality, or really move away from it. In this case, I didn't want to go too far, but I also didn't want it to be stiff or obviously roto-scoped (traced from live-action). And of course, it has to fit with my signature style, which is visually simple. And supposedly effortless. Haw haw haw.
Although the animation plays along the timeline, I stacked the frames here and left the pretty onion skins so you can see how I mapped it out. Using two ellipses as path-of-action guide, I created a single drawing of a maple seed and deformed it in a series of key frames. This spinning loop sits in a dedicated symbol, which I then animated fluttering downward on the main timeline.
Comments are here.
There are different kinds of animation to consider in the art form: acting, action, and motion. Usually we spring from what we know, the laws of physics, gravity and so on - animators can be true to reality, or really move away from it. In this case, I didn't want to go too far, but I also didn't want it to be stiff or obviously roto-scoped (traced from live-action). And of course, it has to fit with my signature style, which is visually simple. And supposedly effortless. Haw haw haw.
Although the animation plays along the timeline, I stacked the frames here and left the pretty onion skins so you can see how I mapped it out. Using two ellipses as path-of-action guide, I created a single drawing of a maple seed and deformed it in a series of key frames. This spinning loop sits in a dedicated symbol, which I then animated fluttering downward on the main timeline.
Comments are here.